Attaches a callback that is invoked when the Promise is settled (fulfilled or rejected). The resolved value cannot be modified from the callback.
Optional
onfinally: () => voidThe callback to execute when the Promise is settled (fulfilled or rejected).
A Promise for the completion of the callback.
Optional
args: Subset<T, GuildsDefaultArgs<ExtArgs>>Optional
args: Subset<T, GuildModeration$GuildUserModerationSettingBanArgs<ExtArgs>>Optional
args: Subset<T, GuildModeration$GuildUserModerationSettingMuteArgs<ExtArgs>>Optional
args: Subset<T, GuildModeration$GuildUserModerationSettingUnbanArgs<ExtArgs>>Optional
args: Subset<T, GuildModeration$GuildUserModerationSettingUnmuteArgs<ExtArgs>>Optional
args: Subset<T, GuildModeration$GuildUserModerationSettingUnwarnArgs<ExtArgs>>Optional
args: Subset<T, GuildModeration$GuildUserModerationSettingWarnArgs<ExtArgs>>Optional
args: Subset<T, GuildModeration$GuildUserModerationSettinKickArgs<ExtArgs>>
The delegate class that acts as a "Promise-like" for GuildModeration. Why is this prefixed with
Prisma__
? Because we want to prevent naming conflicts as mentioned in https://github.com/prisma/prisma-client-js/issues/707